Global overview
• First, plan your stuff ahead. This always helps. Make the map, or use an existing one.
• If the animation needs to match up with scenery, import the map into 3ds Max. Choose the root of the local space for your animation wisely.
• Import the actor(s) into your scene. Everything that you are going to animate is an actor. A camera is an actor.
• Once you're done animating, export the sequence SMDs separately (and properly; only the bones must be exported). Compile the MDLs.
• Make a choreography (VCD) with Faceposer. Authoring expression files for lipsync may be required.
• Play back your scene in-engine, with the help of the S.E.M.M. addon. Writing a CFG with a set of commands and exec-ing it can help a lot.
• Use the Source Recorder (not demos; they are a completely different thing), in association with SrcDemoČ, to render out the footage.
This section will be fleshed out later, maybe with a video. I don't know (yet).